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Cleo Constantinou

Composing immersive music for games, film and animations. Also available for session musician work.

About

ABOUT

I have grown up with music from a young age, starting piano lessons very young. As I got older, I wanted to learn as many new things as possible, but in the end decided that the drums were my favourite. I can confidently play drums, piano, bass guitar, electric and acoustic guitar. Using these, as-well as other instruments I pick up along the way, I aim to create masterpieces that convey emotions and stories without uttering a single word.

I'm constantly exploring new sounds and harmonies, getting creative with my sound design and field recording, in hopes that my music will resonate with listeners, evoking feelings and connecting souls through the language of music. Growing up as a neurodivergent individual, music became a safe and reliable way of communicating, free from judgement. I strongly believe that there is something so powerful about the sound of composition, and through my own work, hope to share this idea.

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Projects
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GALLERY

Contact
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projects

PROJECTS

When composing new tracks, I draw inspiration from contemporary video games and films, often using them as the creative spark behind my work. Some of my biggest influences include Gustavo Santaolalla, Lorne Balfe, and Hans Zimmer. I’m especially fascinated by the way people, environments, and natural elements interact, and how atmosphere can shape emotion and storytelling through music.

I mainly compose in two distinct styles. The first focuses on backing tracks for vocalists, blending elements of indie, indie rock, electro-acoustic, and ambient music. The second takes a more cinematic and narrative-driven approach, inspired by orchestral soundtracks and leaning into fantasy, acoustic, and cinematic genres.

Descent
00:00 / 03:47

Primarily inspired by Gustavo Santaolalla's soundtrack for The Last of Us, I crafted this track to evoke a sense of unease mixed with curiosity, as if uncovering new secrets around every corner, but with a slightly more modern twist.

I work with other musicians to create unique and empowering tracks. This particular one stemmed from a simple guitar loop, then layered with another slight variation, and another on top of that. The track was then adjusted and altered to fit singer/songwriter Gracie de Wolfe’s style.

Take It All Away
00:00 / 02:54
Déjà Vu
00:00 / 01:48

Taking inspiration from the indie game series Life Is Strange, and others such as Outer Wilds, Firewatch, and Night in the Woods, I use simple melodies, overlapped in complex ways, signifying that two isolated elements can mean something completely new and incredible when blended artistically and carefully.

Showreel

Everybody's Gone to the Rapture - Rescore

BBC Our Planet - Rescore

Pans Labrynth - Rescore

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